![]() ![]() If the construct is damaged the DC increases by 2. To hotwire a construct companion is to quickly throw together a program that the construct is capable of performing, but does not currently know. If your check succeeds, the construct performs the program on its next action. This task involves commanding a construct companion to perform a program that it knows. Handle a construct companion (DC 10, free action) ![]() The following are uses of the Knowledge(engineering) skill that can be used with construct companions. The Knowledge(engineering) skill is used to teach construct companions tricks, as well as to otherwise direct the construct. In many ways these programs work like tricks normally taught to an animal. ![]() Construct companions do no act on their own except to follow predefined ‘programs’. They do not count as animal companions for effects and abilities that target animal companions. Special: You treat your Construct Companion as an animal companion for the Boon Companion feat.Īlthough using similar rules to animal companions, they obviously are not. Prerequisite(s): Skill Focus (Knowledge ), character level 4, must not have a class that grants a Construct Companion.īenefit(s): You gain a Construct Companion with an operator level of your character level -3.
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